So after the trials and tribulations of the arrival of patch 2.4 as previously moaned about here by yours truly the weekend shaped up pretty nicely indeed. Unfortunately it's ended rather unhappily with Emelin passing on his tummy bug to this poor hunter but let's not go there eh? I'd rather talk about the good times in Tempest Keep.
After our triumph in SSC last weekend the Drunken Badgers raid was ready and raring to go in TK. We were aiming for 3 bosses this week - Solarian, Void Reaver and Alar. Like any good raider I'd done my home work - read up on the fights and watched the youtube strategy vids. I was ready with pots and flasks and food and bandages - all the accoutrement's of a raider heading into unknown territory.
First stop Solarian. We cleared the trash and learned that rushing along at our usual headlong pace should probably wait until we've got the pulls down pat hehe. The Solarian fight was really pretty straight forward. We got her on the 4th try and as you might expect it was only Wrath that caused us any problems. Once people learned to 'run away little girl' we were sweet. Of the loot dropped was the Vambraces of Ending which suprisingly (at least to me) no one wanted. That meant they went to open roll and myself and the other hunters were up for it. I was the lucky winner - which means I've scored in both SSC and TK in our first visits there. Yay!
Next stop - Loot Reaver. We were aware of the news that Mr. Pinata had changed a little with 2.4 and orbs were no longer announced and were sometimes rising out of the floor or coming in multiples. First shot many of us got splatted by them but we learned quickly and downed him second try. Huzzah. Two of the T5 tokens for hunters, mages and warlocks dropped and there were some very happy people.
Now it was time to take on Alar. I found myself thinking that perhaps we should take on the harder bosses earlier in our raiding day as by now I was starting to feel quite tired and my ability to focus was slipping. Alar really is quite a challenging fight - but in this case mostly for the tanks. I was grateful that my main job was to unleash MQoSDPS. We gave it a few shots but were unsuccessful in downing her. We did get to phase 2 and got some good practice in for the tanks as regards positioning and reacting to quills and were pleased with that. I'm quite confident that we'll get her on our next visit.
I'm really proud of the progression our raid has made in the last two weeks and I do so enjoy learning new fights.
Monday, March 31, 2008
Good times in Tempest Keep
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I noticed the same thing, Jez; as the night progressed our performance began to suffer. I know it was an issue for me since I'm on the East Coast and we end at 0200 my time, so I was getting pretty sleepy after a full day of work. It didn't help that some of us were starting to feel contentious and cranky, while others of us were starting to feel the effects of imbibing alchohol during the raid (which, as funny as it can be, really doesn't help the raid).
All in all, I'm almost in favor of saying that we should end the raid night maybe an hour earlier. We lost our focus, we lost interest, and we dropped in performance. It might be better to instead rotate bosses week to week, focusing on maybe one new boss and then doing the ones we have on farm status. Or could we start earlier? Is that an option for the Aussies?
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