It's been an exciting and also unsettling few days since the patch hit. My initial reaction upon logging in was to feel completely at sea - re-huntarded in fact. I immediately regretted my lack of in-depth reading on the changes affecting the hunter class and was overwhelmed by a UI that was in most parts broken as a result of me using a lot of mods to replace every aspect of the default interface.
My first step was to get my UI into a semblance of working order. Sadly Ace Updater is no more so I have picked up the Curse installer and so far am finding it to be rather good. I discovered that Deadly Boss Mods although apparently updated for 3.0 causes a problem with my chat frames where I can't see my chat at all so I've got it disabled at the moment. Hopefully it will be working now as I have a Black Temple raid in just under 2 hours. I also had to set up my action bars all over again which meant setting up all my G15 keyboard hot keys again.
The next pressing question was how to spec and also what pets to use and how to spec them. Decisions, decisions! Initially I threw together a deep BM build just to try it out and went off and tamed a devilsaur. He is big and stompy and I named him George *grin*. To see George hit level 65 upon taming was a great thing but that's still 5 levels to get him up to a raid ready state. Hmm. I tried him doing a few Sunwell dailies with him and discovered that I pulled aggro off of him very quickly. He was also quite focus starved and this probably impacted on him not being able to use growl as often. I had all abilities on autocast as well and of course he is only 65. Going deep BM to pick up exotic pets means having to forgo Go For the Throat in the MM tree. Not to mention missing out on Aimed Shot as well which I enjoy having mainly for PVP.
All this activity took place over a couple of nights of play so I'd been able to do some brief interwebs research and from what I read on EJ it seems that for a 70 build you pretty much want GFtT still and my trial with George seemed to indicate that was the case. I was also concerned about having a 'raid viable' build since the Badgers plan to keep raiding T6 content until we either hit 80 or finish it. Mainly because we want to see the content.
So that evening I placed George in the stable and respecced to a build I'd put together using the talent calculator - it's a 48/13/0 build which allows me to push 3/5 Kindred Spirits in the BM tree but still retain the yummy Lethal Shots, Mortal Shots, Go for the Throat and Aimed Shot in the MM tree.
Of course in this brave new world I also need to spec my pets too! You can be sure I immediately purchased the 2 additional stable slots now available so was also keen to try out some new pets. I've always had cats as pets throughout my entire time playing WoW but now I wanted to try out the different trees which meant picking up a cunning and tenacity pet. A future post will deal with the fun and games of new pets and talent builds. Initially I just needed to spec Snaggle my cat to be my raiding pet ready for our raid and I threw together an initial build. Stay tuned for a post on how I fared in our weekly raid.
Tuesday, October 21, 2008
Rehuntarded in a brave new world
Wednesday, June 18, 2008
Add-on awesomeness or mod madness? You decide!
I've been meaning to do it for, well forever it feels like, and the questions of a guildie who reads this blog *waves to Mckildy* have given me further motivation. Therefore I present to you the various mods I use within my UI. Some time ago now I posted about the development of my UI over time and mumbled something about follow up posts on the specific subject of add-ons. You can see a full screenie of my UI there or in my previous Vashj post if you are so inclined. I use a lot of mods (hence the title of this here post) so I suspect that this post will get too ridiculously long before I've covered them all hehe and I may need to do a couple of posts on the subject.
To recap what I'm looking for in a UI and mods:
- Low memory footprint
- At a glance information that doesn't require me to click on panels to see it
- Minimalism in layout (which is tough given my above penchant)
- Mods that are well-supported - ie. regularly updated
- Easy to update
So straight away I'm going to tell you - ACE - get it, use it, love it. Ace framework based mods are generally lightweight and using the Ace updater utility makes updating and installing a breeze. It's possible to run the updater while logged in and then /reload ui to get immediate effect. Handy when you're about to start raiding and there's a new Omen update *grin*. That said, I do use a bunch of other mods that aren't Ace based but which I find I can't live without. As it is many non-Ace based mods do have Fu-Bar plug-ins and FuBar is Ace based.
Fu-Bar can be classified as an 'action bar' mod and allows you to place thin panels at the top and bottom of your screen (or both at the top, or more than 2 etc etc). You can then download an absolute plethora of fu-bar mods and plug-ins for other mods which you can place in your panels. I'll list out all the ones I use later, first I want to cover some of my other mods.
X-Perl UnitFrames
Replaces the default unit frames. For you character, party, raid, focus and etc. I like them because you can get quite granular with their appearance, they have support for an MT and OT pop window which is great for quick focus fire targeting in raids and there is a fu-bar plug in available. Some people swear by Pitbull and it looks good but so far X-Perl is working for me.
Bongos2
Action bar mod that replace the default in game bars. You can arrange them however you want including number of columns in a bar, size and have access to more bars than the standard UI allows. You can control their visibility and they also have built in stance/form changing for druids and the like. Bongos3 is now available but since it requires re-building your bars since it's structure has changed so much I haven't gone there yet.
Quartz
Beloved by hunters everywhere this mods displays a shot timer with a 'swing' bar for auto shot and also displays latency which is important for me as a player in Australia experiencing higher than typical latency. Especially since I'm a hunter and getting your shot rotation right is key to maximising your DPS.
Baggins
Replaces the default bags including for your bank. Separates items into different categories, including allowing you to define your own. I particularly like the 'new' feature which shows you all items that are new to the bags since log-in, very useful for when I 'borrow' Emelin to do some disenchanting. I don't think feign death would save me if I accidentally DE'd a purple.
Elk Buff Bars
Highly configurable display of your buffs, debuffs and also things like mana oils. You can configure to show just the icon or include the name, rank and of course, a timer. The bar size height, and font can be set to whatever you prefer.
Countdown Timers 2
Display bars showing as many types of cooldown as you want. I find if handy to display this information - particularly for things like traps, Misdirect and TBW. I have recently started using Omni CC again which shows a timer on the actual bar button so I may reconfigure Countdown to only display for those buttons I don't have displayed on my bar (I have them on a bar set to invisible and hotkeyed). This is an Ace mod, it doesn't have a wiki page but you can grab it using the installer.
Omen2
One of the 'if you don't use any other mods use this one' types. In a raiding situation it's crucial to know what your threat is compared to the tank. Omen2 has a bunch of different views but since I'm a DPSer I just use the single target view. It's also great for me when soloing, I prefer Snaggle to get beat on rather than me *grin*
Phew ok that's it for now. I have plenty more mods to talk about though! It's taken me a while to try and make this post format how I would like it to. WYSIWYG editing tools plus HTML interfaces = teh devil! I'm still not happy with it either. Time to learn about divs :P
Monday, April 28, 2008
Journey of a UI part two: getting your raid on
Here is part two of my 'journey of a UI' series. Part one showed examples of how the default UI changes over time as you level and start participating in more complex activities such as instances. In this post I'm going to look at the UI when default components are no longer being used.
I didn't really start serious raiding until after TBC came out as I've mentioned before. I was running with a regular pick up group for ZG, MC and AQ20 prior and had some interface mods in play at the time. That said I'm going to skip past that period (mainly because I don't have any screen shots >.>) to discuss my interface as it stood a few weeks ago. In essence it was pretty similar back then anyway - I just changed the mods I used in some cases due to lack of support or a new and better (imo) alternative being introduced.
Compared to the screenshots of my previous post the UI has changed a lot, and has become a lot more cluttered. I like to have a lot of information available at a glance rather than having to hit a key to display a panel with the information or even mouse over an object on screen.
When I decided to change my UI I wanted to retain the amount of information I am able to access but with a much cleaner layout. I also wanted to decrease the memory footprint of my mods if possible too.
So here are the before and after shots:


Many people also like to move their toon frame and focus/target frame to sit at the top of the bottom panel. This means your eye needs to do even less work to keep track of important information like your health/mana and that of your target. I may well make this change in the future. As it is I have purposely only changed the location of key items bit by bit to allow myself time to get used to new locations and therefore 'eye patterns' of these elements.
The distance that your eye has to move over the screen to pick up information and the time it takes is something considered key by PVPers in particular. Anything that will give you an edge as regards reaction times in PVP shouldn't be overlooked. Megan from Out of Mana has written a great post on the role of UI layout in PVP.
This same thinking can also be applied to website design which is something I'm involved in as part of my RL job. When working on a site redesign it's important that you don't change the layout of key features so much that regular users become confused about where they are located. The site should look different but still be familiar enough to navigate easily. The other related and important consideration is that like items should be grouped together logically and in a clear hierarchy. The faster and more easily a user can locate and use elements of your site the more enjoyable their experience and the higher their satisfaction.
One of the most powerful aspects of Warcraft is the ability to customise the UI to suit your individuality - whether it be playstyle or sense of style. Interestingly although there are myriads of disaster custom UIs out there where people have gone crazy with colour, custom artwork, unit frames and informational elements resulting in a complete mess, those people seeking to achieve the most 'usable' layout often seem to arrive at similiar results.
An important consideration in UI layout is playstyle. Do you click or use hotkeys? Some users of hotkeys have them so well memorised that their UI is extremely minimal with very few items on the screen. It's also possible to set up action bar bindings to change which action bar appears depending on what action is taking place in game - such as PVP combat, PVE combat or out of combat. I haven't set this up myself. Clickers seem to tend towards having larger action bar buttons (more click space of course) and how they arrange these buttons will be influenced by the role they play. For instance a healer who is a clicker may have their action buttons arranged right next to the party or raid unit frames so that their mouse has the smallest distance to travel.
I'd love to be able to gather lots of examples of people's UIs and information about their play style and role to further explore this topic. For now I think this post has become long enough, and so in the next post I'll discuss the mods I use. Since I use so many that discussion may well get split into a couple of posts too.
Friday, April 18, 2008
Journey of a UI part one: in the beginning
I do a lot of reading of various WoW related stuff around the interwebs and see a lot of screenshots of different user interfaces (UIs). This has inspired me to both rework my current UI and write a series of posts discussing the evolution of my UI over the time that I have played Warcraft. Perhaps my experience is one shared by others.
I'm not a highly technical person and prior to playing WoW my greatest exposure to user generated content for a game was with the Sims series of games where I downloaded a LOT of user created objects to use.
When I first started playing WoW I was less concerned with how I could adapt and customise my UI as I was with learning how to play the game itself.
Unfortunately I don't have any examples of my UI back when I first started playing, however I do have some screenshots of Emelin's UI. Before Emelin was Emelin he was Broichan. The druid that Jez grew and learned with as we both explored Azeroth together.So here it is, the default UI in all it's glory. You may remember it from when you first started playing. Not much going on yet, no need for extra action bars or any extra information. I still remember this moment. Broi and I had just ventured into the Wetlands and we stopped to rest on a hill top at Whelgar's Excavation and take in the view. We were as yet unaware of the delights ahead of us - the lush vale of Stranglethorn, the wilderness of Feralas. Of course I shouldn't forget the desolation of the Western Plaguelands and the buzzing humming irritating expanses of Sithilus.
Fast forward and here is Broichan at 60. The princess boss in UBRS successfully downed and a UI that is becoming more cluttered.At this point one mod has been introduced - CT Mod. Remember when CT was the bees knees? The mod that you had to have? More action bars are in play, but of course with the standard UI you only get to choose to have more, not where you want to place them. At this point play has become more complex but our raiding career has not yet begun and we haven't started to need information exposed that we don't yet know can be. Ah yes those days of innocence before I, at least, became a mod junkie. In my next post I'll explore the post TBC environment and focus specifically on my UI and the changes I've made.