Showing posts with label pets. Show all posts
Showing posts with label pets. Show all posts

Friday, October 24, 2008

On Spiders, pet special ability issues and macros

It's exciting times to be playing a hunter there's no doubt about that. As I alluded to a in a recent post I've been running around training some new pets. My choices are a combination of research, analysis and 'zomg cute factor' just so you know *grin*.

I've got Snaggle as my Ferocity pet so I wanted to try out a Cunning and a Tenacity pet. After some reading at the most brilliant pet resource of all Petopia I opted to train a spider as my Cunning pet. My reason was because spiders have the special ability Web and I could foresee this being very useful in PVP against melee classes.

I decided to train one of the spiders that lurk in Terrokar forest since a) the location was convenient and b) I like the skin. After putting the lurve onto my spider and feeding him some Clefthoof Ribs to make him happy I specced him out and played around a bit with killing other spiders to get comfortable with using him. I found myself to be pleased.

Next I hopped over to Ironforge to pick up some glyphs from the Auction House and realised that a couple of fellow guildies were duelling out the front, a warrior and a rogue. Eager to try out spideys Web ability I joined them. I duelled the warrior first and won and then fought him again and lost. Mr Rogue had been observing and was very interested in seeing Web in action so then we duelled. I lost the first one and won the second. Now Mr Rogue is one of the top PVPers in our guild, very skilled so the fact that I managed to beat him was awesome! He however was not very pleased with spidey at all! I was not very pleased to discover the rogue ability Dismantle. We experimented a bit and discovered that when under the effects of The Beast Within it's still possible to be affected by Dismantle. Not happy. Still all in all I was feeling the joy of having a new tool in my PVP arsenal and in honour of the discombobulation Mr Rogue was experiencing trying to find a counter for Web I adopted his name suggestion for spider: Smithers. Hehe.

The main thing though of course is working out how to manually trigger Web. In a PVP situation against more than one player it's going to be pretty useless if the ability is on autocast and spidey uses it on a ranged caster while a warrior is all up in my grill. During these initial duels I had an autocast macro set up to toggle the ability:

/petautocasttoggle Web
But this didn't give me the fine control I was looking for. Someone suggested I modify a warlock pet macro for my own use and this is what I ended up doing. The bonus being that I can use one macro to trigger a special ability for each pet depending which one I'm currently using thus:
/cast [pet:spider] web; [pet:cat] rabid; [pet:bear] swipe
I haven't decided whether it's worth having the cat and bear abilities on manual cast yet. I can see a future where I get yelled at for having Swipe on autocast for bear in a crowd control situation. Rabid I will probably end up working into a macro associated to a shot rotation. Anyway the macro works and that's good. Well it kind of works. I've been grinding elementals up in Nagrand for pet levelling purposes (as well as hopefully some profit) and using the time to experiment with 'on demand' casting of Web. I soon discovered that I would frequently get a 'ability not ready' error when trying to cast it. Huh?

I'm no guru as I've often stated before so it was time to search the interwebs to see what more intelligent people than me are saying. What was puzzling me is that Web is a no cost instant cast so it's not like I needed to make sure Smithers has enough focus before I try and cast it. What then is causing the issue? To Elitist Jerks! I waded through the massively long Hunter WoTLK thread and on page 185 came across this comment:
Hey guys, I've noticed with my crab that while claw is on autocast, it triggers the 1.5s GCD and thus it makes it very hard for me to using pin or roar of sacrifice.

I have noticed however that intervene doesn't have this problem since the pet can intervene while in the GCD of a claw. However, I wish blizzard would do the same with pin and roar of sacrifice as these are all on demand skills.

The way it is currently, I have to turn off claw, cast pin, then turn claw back on. Even though I have a macro to do this, it requires 2 button presses and is kinda inconvenient.

Does anyone have any opinions on this? =P

I know that blizzard removed focus costs from almost all the pet special abilities since people were complaining that due to the focus dump skill, no pet could ever have the energy to perform their special abilities without the hunter first disabling the auto cast. However with the special attacks on the GCD, it is still pretty annoying =P.

What do you guys think?
Aha! So it seems that pet special abilities are using the 1.5 second Global Cool Down. That's not very cool since even with the changes to Autoshoot you're generally spending a lot of time managing the GCD to keep up a steady rotation working in your shots as you need them. Initially I tried inserting /stopcasting in front of my macro but this didn't yeild consistent results. Further research revealed that pet special abilities share the GCD with Bite. So I turned off Bite and ran around killing Basilisks. Result - Web cast everytime I wanted it to. I removed the /stopcasting command from the macro and experimented with firing the macro mid cast of steady shot and no problem. This would seem to indicate that the special ability is tied only to Bite and not the GCD for hunter abilities. No idea if this is actually true though.

Conclusion: At this time the only way to manually cast a pet special ability on demand is to have Bite turned off. Whether this is at the detriment of your DPS is not a question I have the theorycraft skills to answer, but for me, in a PVP situation the ability to control when I cast Web is more important to me than the damage from Bite.

Of course now I need to work out whether I should manually cast Wolverine Bite or just leave it on autocast. Questions, questions, questions! Like I said, these are exciting times! I'm sure I'll have more to report once Smithers is level 70 and I've mixed it up in a BG.

What has your experience been? Got any wisdom to share?

Tuesday, October 21, 2008

Rehuntarded in a brave new world

It's been an exciting and also unsettling few days since the patch hit. My initial reaction upon logging in was to feel completely at sea - re-huntarded in fact. I immediately regretted my lack of in-depth reading on the changes affecting the hunter class and was overwhelmed by a UI that was in most parts broken as a result of me using a lot of mods to replace every aspect of the default interface.

My first step was to get my UI into a semblance of working order. Sadly Ace Updater is no more so I have picked up the Curse installer and so far am finding it to be rather good. I discovered that Deadly Boss Mods although apparently updated for 3.0 causes a problem with my chat frames where I can't see my chat at all so I've got it disabled at the moment. Hopefully it will be working now as I have a Black Temple raid in just under 2 hours. I also had to set up my action bars all over again which meant setting up all my G15 keyboard hot keys again.

The next pressing question was how to spec and also what pets to use and how to spec them. Decisions, decisions! Initially I threw together a deep BM build just to try it out and went off and tamed a devilsaur. He is big and stompy and I named him George *grin*. To see George hit level 65 upon taming was a great thing but that's still 5 levels to get him up to a raid ready state. Hmm. I tried him doing a few Sunwell dailies with him and discovered that I pulled aggro off of him very quickly. He was also quite focus starved and this probably impacted on him not being able to use growl as often. I had all abilities on autocast as well and of course he is only 65. Going deep BM to pick up exotic pets means having to forgo Go For the Throat in the MM tree. Not to mention missing out on Aimed Shot as well which I enjoy having mainly for PVP.

All this activity took place over a couple of nights of play so I'd been able to do some brief interwebs research and from what I read on EJ it seems that for a 70 build you pretty much want GFtT still and my trial with George seemed to indicate that was the case. I was also concerned about having a 'raid viable' build since the Badgers plan to keep raiding T6 content until we either hit 80 or finish it. Mainly because we want to see the content.

So that evening I placed George in the stable and respecced to a build I'd put together using the talent calculator - it's a 48/13/0 build which allows me to push 3/5 Kindred Spirits in the BM tree but still retain the yummy Lethal Shots, Mortal Shots, Go for the Throat and Aimed Shot in the MM tree.

Of course in this brave new world I also need to spec my pets too! You can be sure I immediately purchased the 2 additional stable slots now available so was also keen to try out some new pets. I've always had cats as pets throughout my entire time playing WoW but now I wanted to try out the different trees which meant picking up a cunning and tenacity pet. A future post will deal with the fun and games of new pets and talent builds. Initially I just needed to spec Snaggle my cat to be my raiding pet ready for our raid and I threw together an initial build. Stay tuned for a post on how I fared in our weekly raid.

Monday, August 11, 2008

Pet, growl & PVP

So I've had this question rattling around in my brain lately: should I turn off Growl on my kitty in PVP? I'm reasoning yes since Growl uses 15 focus which could be more usefully allocated to Claw and therefore have been running BGs and Arenas with it turned off. The only time I am using Growl is when soloing. I thought I would do a little research to find out if I'm not being a complete noobtard and actually found something intelligent on the official Blizz forums (I know, I know, crazy right). A poster in the thread in question also provides a handy tip which I had never thought of:

Growl works against other pets in PVP.

You can manually trigger Growl to force another pet to attack yours. Then you can send the pet to attack another enemy player. That will drag the enemy pet away from you until the enemy hunter or warlock tells it to attack you again.

It can save you from a lot of damage if the enemy hunter/warlock isn't paying attention.
I've been meaning to set up a growl macro for, well, ages and here is an excellent incentive to do so, not disregarding squishie saving requirements in PVE. So, what should the macro look like? Time for more research! The macro I like the look of best is one in the comments of a BRK post which looks like this:

/petautocastoff [nomodifier] Growl
/petautocaston [modifier:Shift] Growl


Time to set one up methinks.

Maybe also time to set up a macro to turn on Aspect of the Monkey and cast Wingclip for those unfortunately unavoidable melee moments too.

Anyone able to recommend any good PVP specific macros?

Monday, June 2, 2008

Do you choose the spec or does the spec choose you

As usual I'm woefully behind on my blog feed reading. I usually manage to get caught up on the weekends but with this weekend being particularly full of in game action I didn't get around to it.

I was just reading Cynra's thoughts on Pike's Feelin' it manifesto (and it's well past due that I added you to my blog roll/feeds Ms Pike!) and it sparked an immediate reaction in me.

In my case I think the spec definitely chose me. As a young huntress with no knowledge of the intricacies of the different builds or really any knowledge of the broader game at all I went Beast Master. My reasoning was that since you have a pet you would surely want to get the most out of that relationship. Even when I was more knowledgeable about the game and knew that Marks was 'the' choice I still stayed true to Beast Master.

When I consider this choice from a role playing perspective it is because I see Jez and her stable of cats as having relationships of mutual respect and love. They operate as a partnership of two equals. In no way does Jez think of Sooty (or Snowfyre or Snaggle) as pets. The relationship is symbiotic. Jez would never be able to be as effective without her faithful companion by her side. If there is any kind of dependency it is of Jez on Sooty.

Some of my favourite fantasy fiction stories (or series) are concerned with characters with animal companions such as the Pern series by Anne McCaffrey and the Assassin Trilogy by Robin Hobb so that no doubt contributed to my choice as well.