The Drunken Badgers raid had a successful run of Burning Crusade raiding. By no means leaders we managed to come from behind to end our TBC raiding era as one of the top 20 raids on the server although sadly we never made it to Sunwell, and after the pre lich content nerf patch it didn't seem worth it.
For a guild that formed and began raiding during TBC I like to think this is no mean feat. We certainly learned some lessons along the way and as a result evolved our raiding management in order to achieve the goals that we had set for ourselves. As far as I can tell we also ended TBC with a good reputation on our server as a fun group who know what they are about, which can only stand us in good stead for the future...
So enter the Lich King, and Drunken Badgers are preparing to take on the 25 man content available in the new expansion starting with 25 man Naxx. It was decided that we would commence 25 man raiding in the new year, giving everyone the opportunity to level up at a leisurely pace if they so desired and to also account for the disruptions of the holiday period.
Unsuprisingly most, if not all, of the core raiders of the group hit 80 pretty quickly and started working on gearing up through heroics, 10 man Naxx and various guests spots in other 25 man raids in order to be in tip top readiness for the official commencement of Badger raiding.
During this period the drunken officers have been working on some further changes to raid management, mainly to do with sharing duties to decrease the load previously on the shoulders of only a few individuals. We now have several different raid 'offices' that are shared across 2 to 3 officers. How these officers manage their particular areas in terms of sharing duties is up to them. The offices are loot management, raid leadership, DPS performance, healing performance, tanking performance and recruitment.
I put my hand up to be a loot officer and have been learning how to use the loot mod of choice and with the other raid officers working on refining our loot system still further. Lively discussion took place from near the end of TBC raiding onwards whether we should stay with the current system or look to moving to another. Although generally happy with the way Suicide Kings was working for us we had encountered a couple of specific problems: top spot camping and bottom dwellers.
Top spot camping occurs when a person chooses not to bid on items that would be an upgrade for them in order to hold onto their position in the list so as to be guaranteed their holy grail item should it drop - we like to refer to this within the group as the 'DST' - ie Dragonspine trophy - something many people were after during our Gruul's raiding period. Although it is the individual's choice to hold out for their grail the decision to pass on upgrade loot is seen as detrimental to raid progression on the whole.
Bottom dwelling is where people on the bottom of the list have no hesitation in bidding on items due to their having no guarantee of other loot. Often the bottom dwellers would be subs. Bottom dwelling was further exacerbated by the top spot campers, who were generally regulars.
So we end up with a situation where our regulars are not improving their gear and our subs are making out like bandits.
Personally I never had a problem with the way our use of Suicice Kings functioned, I geared up at a reasonable pace, but I also never held out for a particular item.
The discussions concerning our loot system to me essentially speak to what kind of raid we want to be. In our earlier days we had been concerned with keeping it simple, encouraging a roster of regulars but retaining some fairness to subs - since subs when in attendance helped us achieve success as much as the other attendees. We were initially quite casual, not thinking particularly of progression as our main focus - but rather fun with hopefully some success.
As we have succeeded, so too has our focus evolved. We are now definitely more focused on progression. Therefore in order to achieve progression we have had to look at tightening up performance requirements even further, stepping up recruitment and tweaking the loot system to support progression.
As the passionate discussions have demonstrated progression does not necessarily equate with a loot system that is equable to all. We are trying to arrive at something in the middle. Also, an opinion which I stand by, is that the loot system is not *the* answer to successful progression - that all areas of raid management need to be considered holistically. That said we are doing our best to develop a loot system that gives subs a reasonable chance of receiving loots whilst at the same time rewarding regulars and discouraging camping at either the top or the bottom of the list. Other goals are keeping it relatively simple to explain and manage for the loot officers. We considered DKP and loot council, but both systems have inherent issues which we were not happy with collectively. The problem of a growing point spread in DKP and the lack of transparency and risks of alienation with Loot Council respectively were the main issues. We even considered just going with the in game rolling system but the RNG is RNG factor put people off, myself included.
The system which we will use as we begin 25 man raiding is as follows, naturally if it doesn't work we will make changes, we're certainly not inflexible.
We use Raid Ninja as a sign up tool and it is now mandatory for all raiders to indicate their attendance status for the raid by Tuesday each week (we raid once a week on Fridays). This will net each raider 1/8th of a point whether they attend the raid or not. Attendance at the raid having signed up correctly will net each raider 1 point, if they did not sign up they will earn no points. By the end of a 2 month period each raider must have a point total equal to or greater than 3 to remain a regular. The benefits of being a regular? Only regulars will be on the SK list. The process when a piece of loot drops will be bidding from people on the list (main roles only) then if no bids open need roll to everyone at the raid (again main roles only) and then if no need rolls open greed for offsets etc. Additionally every 2 months the SK list order will be randomly reshuffled to discourage camping.
We're hopeful that this system will be reasonably equitable for all and not too difficult to maintain. The most cumbersome part will be tracking attendance and point awarding - but I'm crafting a google spreadsheet with nifty forumlas with the help of a certain tanky person.
After the system has been in play for a while I'll be sure to post about how it's going.
Wednesday, December 31, 2008
On preparing the raid for Wotlk and loot systems in particular
Sunday, October 12, 2008
I can haz bear!
I've been terribly slack about posting lately. I'm afraid that a busy real life (seems like all the birthdays and babies and weddings are all happening at this end of the year) coupled with a sense of ennui has left me feeling a little unmotivated to write, especially when everything is about to change. Yep, the pre-expansion doldrums have finally started to kick in and just like prior to release of The Burning Crusade the question of 'is it really worth doing X or Y' with my toons is starting to rear its' head. There are, however, plenty of things worth doing and with the popular belief that the patch will arrive with the next maintenance the Badgers have been busy.
We've been running ZA for several months now and our once a week extreeeem ZA raid has slowly seen a growing group of people gain their Amani War Bears. As Cynra recently posted we even had an emergency mid week run at a ridiculous time of morning for the Americans and a not so bad but not so early time of night for the Aussies. This Sunday was our last ever run with a chance to get the bear mount if the patch really does hit and yours truly was the only regular raider still without a bear. I'm sure you can imagine how nervous I was! What if we stuffed it up? I wasn't sure what would be worse - if I made a colossal mistake and ruined my own chances or if one of my dear Badgers did and I would be so sad.
I don't think I have suffered such extremes of emotion playing a game since the good old days of blockading in Puzzle Pirates. Firstly one of the people scheduled to come didn't show and we had to find a replacement who would be ok with not rolling on the bear if they didn't have one since this was the final chance for me as a long term regular to get one and was also geared and experienced with the run. Luckily fellow guildie Puppetteer stepped into the breach. The run started really well with everything going super smooth right up until the pulls before the lynx boss. Somehow people got feared and the mobs on each side of the door got pulled and we wiped. We NEVER wipe in ZA any more. I started chewing my fingernails nervously at this point and making strange wheeking noises while Emelin kept chanting at me 'it will be ok, we'll make it' over and over.
So we regrouped, and cleared all the trash and had about 30 seconds to mana up and prepare for the pull. Until that is Puppetteer our dear lock, wandered a little too far into the room and face pulled. Eeeek! Galvanised into action I let rip with a Misdirect to our main tank, everyone sprang into position and the healers out did themselves keeping Mogri (the MT) up while our pally OT Cliff got into cleave sharing position. It was on and everyone unloaded as much firepower as we could muster. Never has a fight seemed to go for so long! We made it with literally seconds to spare and I was the closest I've ever been to a heart attack. The elation after the tension was exhilerating! I got bear! Huzzah!!To celebrate what is likely the last bear run naturally we had to pose for a photo moment mounted on our bears and then our Moonkin made the excellent suggestion of converging on Ironforge in all our bear-y glory to preen and strut and generally be idiots. This idea met with much acclaim and we hot footed it over there to crack some pony kegs and have a good time doing bear conga lines while people either laughed, cheered or mocked us.
After we'd had our fill of being blithering idiots it was on to Mags. I for one decided that since I'd actually been there and done that I wanted the title to go with it and several Badgers felt the same so Cynra had put in motion the plans for a run. We ended up having to pug it unfortunately which was pretty much full of fail until some people left and we were able to pull in some more guildies who had since logged in. Once we had a higher Badger quotient things went much more smoothly and I'm now the happy owner of at least one BC title. Sadly no Hand of Adal as we were unable to down Kael on our Saturday raid, but still, it's been one awesome weekend for Jez!
Special edit: our irascible rogue recorded our jaunt in IF and has added a very fitting soundtrack, it made me giggle like a loon all over again watching it.
Thursday, August 28, 2008
Looking for regulars for T6 raid
Do you love to raid but can't commit to 2-3 nights a week raiding for whatever reason? We can help! The Drunken Badgers are a guild on Feathermoon and we are looking to fill some regular positions for our T6 raid. Like many other raids out there we have started to feel the attrition of pre itch king burn out plus the impacts of RL on some of our folks.
We are 4/5 in Mt Hyjal and 3/9 in BT. Currently we are focusing on downing Archimonde before returning to Black Temple. Our best attempt so far has been 10% on Archimonde - so we are very close to downing him. We raid once a week on Friday starting at 6pm server and going for 5 hours.
We are particularly interested in ret pallies, shamans and priests but are open to all classes.
You will need to be geared to around T5 level whether via T5, Badge or appropriate PVP gear. Experience with the Mount Hyjal fights and especially Archimonde is a plus and we we will look at experience over gear when considering applicants, so if you have an alt that you could bring that isn't the most awesomely geared but you've done these fights on your main we'll bring that under consideration. You will need to have your PVP trinket and the SR neckpiece and cloak or be willing to get them asap. The PVP trinket in particular is required.
You don't have to be a member of our guild to raid with us. You do need to have access to ventrilo but you don't have to talk if you don't want to :)
The Drunken Badger raid is chock full of mature people who know how to have fun. We use the Suicide Kings loot system with some modifications.
To apply and/or read up more on the raid and the guild visit us at our forums.
Ok recruiting post over. We return to your regularly scheduled frippery soon.
Friday, August 15, 2008
I WoW in RL
Last Friday night Em and I got to meet up with our guild raid main tank and RL friend Mogri. We hadn't caught up in person with him since back in December so we were excited to catch up for a few beers and yes, you guessed it, a lot of in person WoW talk.
We arrived at the airport to discover his flight was delayed, gah! So to pass the time we got creative *grin*. You know how you'll see those chauffeur dudes with the signs with people's names on them waiting at the arrival point? Well we borrowed some paper and a text from the currency exchange lady and made our own sign for Em to hold standing with the group of dudes (he was wearing a suit so he fit right in). Mogri got a good laugh coming down the escalator to see Em standing there holding a sign saying 'LF1M TANK'.
Hehe
We then all went into the city to a pub and proceeded to have several drinks and lots of game talk. I was the responsible one who was driving so I didn't get shickered like Em and Mogri, but that meant I got to remind them both of the silly drunken things that were said the following Monday night on vent. Meeting up in RL with guildies is great fun. I hope I one day get to meet more of them. We're planning a trip to visit Mogri in Melbourne soon and our sneaky rogue friend Chia is coming along too so that's something we're looking forward to. And I won't be driving this time! Woohoo! Knock one back for a Drunken Badgers RL meet up, even if it's only four of us heh.
Tuesday, July 8, 2008
Raiding at the right time?
So just for the record the post title is a play on Paul Simon's song 'Born at the right time' not 'Bjorn at the right time' which is a travesty of nature. Ok Euridipes? :P
Down amongst the mobs
A drunken guild is found
Their eyes are red and bleary
For there are beers being downed
Never been hardcore
Never been leet
Never had to face burn out fear
Nothing demanded
Of the player who tries
The raid warning chimes
And the whole group whispering
Raiding at the right time
Me and my guildies we are relaxed people
We like to raid when we want
See all the content
All the way from Kara to the temple
I see them in Shattrath
Getting those enchants
They ask me for gem cuts
Their Jewelcrafting friend
Never been hardcore
Never been leet
Never had to face burn out fear
Nothing demanded
Of the player who tries
The raid warning chimes
And the whole group whispering
Raiding at the right time
Too many people on the pre-lich king down
Too many raiders say they can't find the time
The Outlands groan
Every time another raider gives up
But down amongst the mobs
A drunken guild is found
Their eyes are red and bleary
For there are beers being downed
Never been hardcore
Never been leet
Never had to face burn out fear
Nothing demanded
Of the player who tries
The raid warning chimes
And the whole group whispering
Raiding at the right time
Ok so that's, I'm pretty confident, a fairly sucktacular parody of the song. Oh well, you can all tell me how lame it is in the comments and I'll have a good giggle *grin*
But amid the lameness there is a topic I want to address. I've read in my many locations recently of guilds with recruiting woes, of people feeling burnt out with lich king looming and current content staring to pall, of leadership problems within people's existing raids and people who want to raid but can't seem to find their niche. I feel for the people experiencing these issues but I can't say I'm one of them. So I ask myself why?
Right now recruitment has never been better for the Drunken Badger raid. We have plenty of people applying to raid with us and a pretty solid regular roster. Why is this? I think it boils down to a couple of things:
Word of mouth
We've been successful (some might say very successful) in T5 and the word has got out. We went to Mt Hyjal for the first time this week and although we had quite a few undergeared subs due to the fourth of July holiday we downed both Rage Winterchill and Anetheron and came within decent distance of Kaz'rogal.
I could be ungracious and say that the Sunwell/T6 raiders are now seeing us as a good group to 'slum' with and do some raiding on their alts who aren't committed to more hard core raids. But there is actually at least one T6 experienced raider I know who has joined us in preference over their previous raid. Why?
Relaxed Attitude
Don't get me wrong - we take our raiding seriously. We're prepared, we address performance issues and we do our research, but we also enjoy a drink or two while we raid and have a good time, bringing our sense of humour to the raid as well as our consumables and etc. There has never ever been a situation where the raid leader has bawled anyone out on vent. We don't roll that way. If we wipe we assess the situation and tweak our strategy. We don't play the blame game and we don't call people out in a negative way in public channels. It's the whole group too, we don't tolerate total asshats no matter how well they're geared - everyone brings their A attitude with their A game. Which is not to say that I'm not sometimes gnashing my teeth by the end of the raid because we're all getting tired - but there is a strong level of mutual respect and maturity amongst the group so no-one freaks out. Well, really freaks out in a long-term bad affect on everyone kind of way hehe.
Raid scheduling
From what I can tell we are one of the few raiding guilds at the T5/T6 (we've just started T6 last week) level who only raid this content once a week. We have other Kara/ZA runs during the week and might throw together a random Gruuls/Mags but just the one T6 25 man raid. This makes it easier for a lot of people who can't commit to heavier schedules, which from what I read of the woes of those people who want to raid this content but are time poor, makes us a pretty attractive proposition.
Leadership
I've been reading Chick GM and Lume the Mad lately - two excellent blogs written by guild leaders, and their ruminations on leadership have got me thinking about the leadership within the Drunken Badgers. We don't precisely have an extremely structured hierarchy. We have 4 to 5 people who have been willing to take on leadership roles and they coordinate loot, raid strategies, performance issues and recruitment. But from where I'm sitting I feel that the guild, and the raid are run on reasonably democratic lines. We generally come up with a plan and then raise it with the guild/raiders where it affects them for discussion (although at the end of the day the leadership team will make a final call if required). An example of this approach is the way we moved to T6 content. It was stated that once 17/25 regular raiders voted to move to T6 then we'd do T5 for 2 more weeks and then move to T6. A thread was maintained in the forums and people who didn't post were polled in game. Once the requisite number was reached we moved. I believe this is a successful approach because people feel empowered - they are part of the decision making, there's no arbitrary ruling handed down from on high, the process is quite transparent. However - there are structures put in place by the leadership to facilitate this.
So I find myself in a good spot. I'm not feeling disillusioned with the pre-expansion blues because I'm working at and achieving things I want to within the game - seeing new content. I'm hoping to get a bear mount before the expansion simply because it's a goal to aim for. I think this comes down to being part of a group that's doing things successfully right now. I remember that pre-TBC I was subbing every week with a group doing MC/ZG/AQ-20 and that was kinda cool - but I was just a sub. I spent most of my time doing BG's because there didn't seem any point doing anything else. I think that's perhaps where a lot of people are at now. To be honest I kind of feel the amount of hype and overload of information about the expansion is partly to blame for people's growing feelings of ennui. I tend to ignore the flood of information out there, nothing is completely certain yet and I'm busy enjoying the here and now, the future will take care of itself.
Lassira over at The Hunter's Mark has made a couple of posts recently about being casual by circumstance and in the most recent post talks about leaving a guild if it's not going in the direction you want to be. I couldn't agree more. When TBC came out I was a member of a small guild of RL friends, we barely had enough toons to run instances let alone raid. I knew that I wanted to raid and the whole 'reset' of TBC was a good chance to start putting the wheels in motion to achieve that goal. A chunk of the guild had disappeared horde side and weren't interested in raiding really anyway so I convinced Emelin that we should leave, and leave we did, joining up with the Badgers who at the time had a grand total of 5 toons in their guild but had the same goals we did. It was the right choice to make. Be proactive in attaining your goals - you can make it happen I promise.
Tuesday, February 5, 2008
Raiding casually, guild growth and other meanderings
Raiding Background
Raiding is a part of Wow that I really enjoy. Pre-TBC I was in a small guild without the numbers to form its own raid so I found myself a regular pug raid. I started doing Zul Gurub, Molten Core and AQ20 a few months
before TBC came out and really enjoyed the challenge.
Once I made it to Outlands I was very keen to find a group of like minded people to guild and/or raid with. Due to the levelling to 70 thing the people on my friends list that I had regularly grouped with changed a lot as people levelled at different speeds. These days my friends list is made up of a different bunch of people than from the old 60 days.
As soon as we hit 70 Em and I started thinking about how we could get into some regular raiding. We are Aussies playing on a US server (Feathermoon) so this presented a challenge for us in terms of finding groups that would be raiding at times that we could make it. Our little guild composed mainly of Australians had shrunk further due to many of the former regulars going inactive so we started looking for a new home.
Emelin had a good friend who he had done some instancing with who was looking to grow their guild and start raiding. So we both joined up. At the time I think there were maybe 6 active players in the guild, including us!
That was approximately a year ago. Since that time the guild has grown to about 51 accounts of which around 44 are 70s.
We started our first Kara raid in about June last year. Fast forward to today and the guild is running regular Gruuls, Magtheridon, Karazhan and Zul Aman raids. The 25 mans are composed of majority guild members with some non guild regulars.
Guild Structure
The main aim of our guild as I've stated in another post is to keep things simple. There are no requirements to attend a set number of raids, the most hard core we get with loot is using master looter in the 25 mans with a 'loot policy' in terms of rolling which is outlined in our forums. We have a guild master of course but no official 'officers'. Our GM has the final say on any decisions. The guild functions because it is made up of people who want to raid and several of whom are willing to take a leadership role in organising and running them. I'll take a moment here to give those people a big thank you! Forum participation is encouraged but not mandatory. Basically if you participate in the forums you get an opportunity to be part of the decision making process but if you're happy to roll with decisions without imput then that's fine too.
We don't have any official recruitment application or anything like that at the moment. Perhaps we will in the future. If we run an instance or a raid with someone who would be a good fit we let them know that they would be welcome to join our guild if they were interested. That's all.
Casual or not?
I've read a few blog posts recently talking about guild structure, recruiting, guild growth for raiding progression and how casual raiding is defined. It's really interesting reading different views and I recommend checking out the following posts:
Big Bear Butt Blogger:
Guild growing pains
All about the impacts of growing your guild so as to further progression
The Egotistical Priest:
New Kids on the Block - Part 1 of 3 - Shout Out to the Newbies
Part 1 in a great series of posts about what it's like to have or be new people in a guild from all perspectives.
Of Teeth and Claws:
Building a Raiding Guild and
Beroth the Hunter:
Building A Raiding Guild: View from the Cheap Seats
Complimentary posts from 2 members of the same guild talking about the impact of and rationale behind changes to guild make up and requirements in order to aid progression.
World of Matticus: Structuring Your Casual Raiding Guild
Matticus shares the way his guild is structured and how their raids are structured plus his thoughts on what is required for success.
What reading all these views leads me to think is that as a guild we are doing pretty well for ourselves considering how loose we keep things. I'm not sure if we could be called a Casual Raiding Guild. I think we qualify and by Matticus' definition we do but other definitions I've heard say no. I don't think it really matters. The main thing is that we are having fun and progressing.
I'd rather progress slowly and keep having fun than race for a first only to burn out on the game. But everyone's different. Perhaps the amount I raid and/or play could be considered hardcore?
Right now my raiding schedule is looking like
Gruul/Mags: Approx 4 hours Saturday afternoon
ZA: Approx 4 hours Sunday afternoon
Karazhan: approx 2.5 hours x 2 or 3 nights a week
I think the key factor is: I am under no compunction to attend. I raid because I like it not because it feels like a chore. I hope it stays that way.
Saturday, February 2, 2008
Drunken Badgers & friends say a big hello to Magtheridon
Today for the first time the Drunken Badgers raid ventured into Magtheridon's Lair. The big grumpy bastiche was excited to see us, I could tell from all his ranting about parasites.Our raid group is made up of guildies plus non-guild regulars. We have been doing Gruuls every US Friday night and after that ZA but we've recently made the decision to go to Mags after Gruul's instead.
So after we one-shotted Gruul and his mates we boogied on down to Hellfire Citadel to throw our corpses at Maggy a few times. Being our first time we were fully expecting repeated horrible squishings and we weren't disappointed.That said, and given the complexity of the fight we did manage to get him down to 41% on one of our attempts so three cheers to the DB raid!
/knocks back a beer
I always enjoy learning new boss fights. I have fond memories of when Attumen was a challenge - that was sometime ago now of course but I always like to think of it to remind myself that what seems tricky at first eventually becomes absolute cake.
What I've worked out so far about being a hunter in Mags is:
1. Burn those channelers down. MOAR DPS!
2. CC is crucial. Drop those frost traps as soon as the cd is up - near a healer is even better.
3. Make sure you are in position for your turn on clicking the cubes and allow yourself time in case of the earthquake bouncing you about.
Mags is a fight that requires everyone to be on the ball and doing their jobs. It only takes one small screw up to wipe the raid
/cough
/blush
Sorry 'bout that guys.
Good times, good times. I look forward to more grisly death next week.
Tuesday, January 29, 2008
Any publicity is good publicity...
We run several Kara groups within my guild. Sometimes due to a guildie being unable to make it we grab a pick up player or 2. Our Kara D group had a PUG hunter along on their most recent run. Kara D is mostly composed of the alts of mains who have moved beyond Kara into Gruuls & ZA (and coming soon Mags! Woot!).
Before we go any further I'll explain the way our raid loot rules work because they are extremely complicated.
I'm totally lying. The Drunken Badger way (apart from massive quantities of sustained beer drinking - or MQOSBD) is to keep things as simple as possible. To that end we don't use DKP or anything like that for raid loot. Rather we have a social ettiquette which is explained to anyone joining one of our raids for the first time. Loot is set to group and for boss loots if you need it then roll need and if you don't need it but would like it for an offset you can greed so if no-one needs it you might get lucky. If you have already won one item do not roll need again unless no-one else wants the item at all. We also allow any person pugging with us the opportunity to get loot on their first run - unlike many guilds out there who only allow pick-ups to roll on attendance at their second raid (at a minimum).
So I'd say we're pretty generous eh?
Well this pick up hunter ran with the Kara D group and as the only hunter scored 4 epix including the Sunfury Bow of the Phoenix which drops from Prince.
He then had the gall to post on the Blizz Feathermoon Realm forums QQing about how the bow was almost given to a rogue in the group. This was after ignoring our loot rules after being repeatedly reminded of them and already scoring three, COUNT THEM THREE, epics in that one run.
Thanks for the Kara run and for the bow. If you had given the bow to the rogue I would've posted the screenshots I took.
I still can't believe you have people in your raid who think like that and said what they said to me in whisper over that bow. That bow is a hunters weapon and the fact you even considered giving it to the rogue over a hunter shows you do not have any respect for the hunter players and that class.
I won't be raiding with you guys again. You did have some nice members and I'm really sorry it ended that way on that fun run.
PS: Yes I was the only hunter there, and I got 2 other hunter pieces that dropped... the belt and shoulders. That rogue also got 2-3 pieces... those boots and something else and he also rolled need on that ring that the curator dropped. Guess since he has a perm spot and is a friend of yours you have certain people trying to play favoritism.
I also found it funny and alittle sad that even though I died during the opera event (big bad wolf) right from the start... so was dead that whole fight.... I was still in first place on the damage meter with my pet added to me by almost 3% and was in 2nd place without my pet and only needed 40k more dmg to be in first without my pet.
Good day and thanks for the bow and that kara run.
Unbelievable! I'm pleased to report that the dude got pwned in the comments that followed.
The Badgers, deciding that discretion is the better part of valour and all that, have opted to stay well out of it, well except for reading the thread and giggling anyway. Besides this guy is doing a good job of giving us publicity for being a good generous guild to run with. Guess his plan backfired huh.
Onto better things
While I'm on the topic of publicity:
/bow
/thank
to Mr BRK for the linkage. Foshizzle!