Thursday, September 4, 2008

A huntery look at Mt. Hyjal: Anetheron

Welcome to the second in a series of posts on Mt Hyjal from a hunters perspective. When we first started Mount Hyjal I looked around for a hunter guide to the instance and didn't come across anything so hopefully other hunters will be able to get something out of these posts, or even better from my selfish perspective - teach me some new stuff to help improve my performance *grin*. I've previously written about the Rage Winterchill fight.

As per my previous post WoW Wiki provides info on the instance overall and the specifics of the Anetheron fight.

As usual I will be talking from the perspective of how we in DB handle the fight, I hear tell we do things somewhat differently from many other T6 raids. The important thing to remember is: your mileage may vary, there is no 'teh one and only' strategy. Also, rather than covering general tactics I will look at tips and strategies specific to hunters.

Anetheron is the second boss of the instance and the last boss which you will fight in the Alliance camp. The trash waves preceding the arrival of Anetheron introduce a new mob type which is of great interest to us as hunters: Banshees!

Trash waves
As per the first bosses' trash wave hunters should be dropping frost traps in sequence to slow the incoming mobs. All of the other tips etc I mentioned for Rage Winterchills trash waves apply again. However, of specific interest to hunters for this fight are waves 4,5,7 and 8 which feature Banshees. Waves 4 and 5 have 4 Banshees and waves 7 and 8 have 2 Banshees. Hunters can provide an important service to the raid by kiting the Banshees back to the NPCs to take care of them leaving the rest of the raid free to handle the other mobs.

Preparation
Make sure you have swapped your PVP trinket back out for your normal trinket whilst the raid is preparing for the Anetheron waves.

I have a general macro named 'target' which I update for various fights and prior to the commencement of the Anetheron waves I like to set it up for the Banshees so that I can quickly start the process of grabbing aggro and kiting them. My macro is very simple: '/target ban' and bound to a key. I use a combination of Arcane and Distracting shot to grab aggro. You could MD yourself I suppose but I prefer to use my MD on my tank target to introduce a nasty Abom to them for instance at the beginning of the wave.

In my post on Rage Winterchill commenters suggested it was a good idea to bring NPCs into the fight early. This is fine and good and if you need to introduce the NPCs from the very first wave of the instance you should do it. We find in our raid that we handle the waves quickly enough without the NPCs involved leaving us time to drink and rez (if need be) between waves and will save the NPCs for the Anetheron fight.

Anetheron
Of note for hunters in the Anetheron fight is the fact that Towering Infernals will spawn on top of players at timed periods. Whilst the player targeted should run toward the OT who will tank the infernals it is the job of the hunters to MD each infernal onto the OT.

Therefore it's important to set up an MD rotation as overwriting another hunters MD can cause big problems. I set up an alphabetical MD rotation with our hunters as the easiest to remember and not dependent on group make ups being changed. We don't use an MD on the boss as he arrives as the MT is usually able to pick him up straight away. Still it's a good idea to keep on your toes in case one is needed.

In the DB raid we have a couple of rogues who will use Distract on the bosses as they arrive to give the raid more time to prepare for the fight (drink, rez, buff, etc). As soon as possible after the last trash wave I change my target macro to '/target tow' so that I can very quickly pick up my infernal. These guys can smoosh squishier members of the raid very quickly and you want to get into range of the infernal asap. It's important to communicate about the MDs. I generally announce who has the next MD over vent for each infernal, also important is to quickly coordinate who will have the next MD if the next hunter in the rotation has gone down. This is one fight where having several hunters is a good thing. It's definitely doable with only two if neither one dies, and I know of raids that have no hunters at all! Of course I think you need at least two hunters but I'm a little biased ;)

Once the OT has picked up the infernal ranged DPS should burn it down before the next one arrives whilst melee DPS concentrate on the boss. In our raid we position Anetheron on the right hand side (if you are facing the entrance the mobs come through) with the OT standing near Jaina. This allows the healers on the OT to benefit from Jaina's awesome spirit buff, keeps the infernals far enough away from Anetheron and gets the other NPCs involved in the fight.

It's important to keep the raid spread out as much as possible so that the number of people affected by Carrion swarm is kept to a minimum - this is most important for the healers of course.

During the fight we also have one hunter (me usually) keep up Scorpid Sting on Anetheron which helps out the healers who are needing to split their time between healing the MT, OT and also the raid as well as dealing with downtime from Sleep and Carrion Swarm. To do this I need to position myself where I can swing between pewpewing the infernal and throwing up another sting on Anetheron without having to move much.

Sending your pet onto the infernals does no good due to their fire damage so I generally send Snaggle to gnaw on Anetheron's knee caps and try and keep a mend pet on him. The most important thing in this fight for hunters is getting the infernals to the OT stat and keeping up MQoSDPS. As soon as Anetheron is down to around 15% or so we switch all DPS over to him and burn him down whilst the OT handles the remaining infernal and then finish the infernal off afterwards.

Once Anetheron is down it's time to hand out the sweet loots, grab your badges and mount up and ride to the Horde camp. Make sure everyone is out of the base before talking to Jaina and activating the destruction of the base. If you happen to be a miner you can mine nodes containing epic and rare gems along the way. We hand any gems mined over to our loot master who hands them out via raid rolls at the end of the raid.

So now you're two bosses in and ready to take on helping Thrall and friends save the Horde base, guides to the two bosses you'll face here coming soon!


Image courtesy The Warlocks Den